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Got a great game? 
Please write me at Skip@Benjes.com
 
 

These are all legitimate poker games but they don't fit well on my other pages. The only one we really ever play is Anaconda, unless someone brought a lot of Yukon Jack.
 
 

Anaconda (Pass the Trash)

  • PLAYERS 
    • Up to seven. 
  • INITIAL DEAL 
    • Seven down cards to each player. 
  • PLAY 
    • Each player selects three cards to discard and simultaneously passes them face down to the player on the left. 
    • After picking up the three new cards from the player to the right, each player then simultaneously discards two to the left, then one in the same fashion. 
    • Each player discards two cards into the center of the table as true discards. 
    • Each player stacks their five remaining cards in the order player wishes to expose them. 
    • After each player is satisfied with the order of their stack, each player simultaneously exposes their top card. Bet. 
    • Each player simultaneously exposes the next card. Bet. 
    • Continue exposing and betting until four cards are exposed. Bet. 
    • Declare. Bet. Showdown. 
  • WINNER 
    • High and low split. 
  • VARIATIONS 
    • Republican Anaconda 
      • Cards are passed to the right. 
    • Screwy Louie 
      • In this stripped down version, players merely pass two cards to the left. 
      • Played high only. 
    • Love Thy Neighbor 
      • High hand and the player to the high hand's immediate left (who is still in) splits the pot. 
      • No low half. 
    • Each player keeps all seven cards to the end and determines each round which to expose. This allows the player to change from high to low or vice-versa depending on what the other players have exposed. The two unexposed cards are discarded. 
    • Each player passes 2 cards to the left and 1 card to the right at the same time. 
  • NOTE 
    • This game is fun to mess with. Come up with creative ways to pass the cards, and let me know

Limbo

  • PLAYERS 
    • Up to seven. 
  • INITIAL DEAL 
    • Six face down to each player (no peek) and seven face up in the center. 
    • Dealer arranges the seven in the middle into the best high hand possible and discards the remaining two cards. 
  • PLAY 
    • Player to dealer's left exposes a card. Bet. 
    • Next player exposes cards until the best interpretation of the player's hand is the best hand showing. 
    • However, if best interpretation of player's exposed hand is superior to the center hand, player must fold. Bet. 
    • Next player exposes the same way, followed by a bet. Continue until just one player remains. 
  • WINNER 
    • Player with the highest hand that does not exceed the center hand. 

Bid Poker

  • PLAYERS 
    • Up to eight. 
  • INITIAL DEAL 
    • Five down to each player. 
  • PLAY 
    • Dealer places a card face up in the center of the table. The player to the left of the dealer bids a small mandatory preset amount for the card. 
    • Bidding then proceeds to the left, with each player either topping the previous high bid or passing. 
    • A player that passes cannot bid on that card later, but can bid on subsequent cards. 
    • When everyone has passed except the one high bidder, that player puts his bid in the pot and places the card in front of the player face up and begins a betting round. 
    • The dealer then turns the next card in the deck face up in the center. The player to the left of whoever began the previous bidding round starts the bidding for the new card. Bet. 
    • Continue as above alternating bids for up cards and bets until every player remaining has started the bidding once. Declare. Bet. Showdown. 
    • Note that a player can buy more than one card. 
  • WINNER 
    • High and low hands split the pot. 

Guts

  • PLAYERS 
    • Up to seventeen. 
  • INITIAL DEAL 
    • Three cards down to each player. 
  • PLAY 
    • Players ante twice the normal amount 
    • The game begins with a declare, in which each player takes a chip below the table. Players secretly put the chips in their fists to be "in." 
    • Players place one fist over table. At dealer's signal, players simultanaously open fist to expose chip, if any. 
    • Players who are in reveal their hands. 
    • In Player with the highest three card poker hand (ignoring straights and flushes) is paid an amount equal to one-half the current pot from each of the losing players who were "in," perhaps capped at a certain level. 
    • Ante and repeat as above. 
  • WINNER 
    • The game continues until only one player declares himself or herself "in." That player wins the entire pot. 
  • VARIATIONS 
    • Weenie Rule 
      • If nobody stays in, everyone reveals their hand and whoever has the best hand (and thus would have won had they been brave enough to be "in") must pay the pot an amount equal to one-half the current pot, perhaps capped at a certain level. 
    • Blood and Guts 
      • Instead of dealing all three cards down, each player gets one up card. Player with the highest up card must declare "in." 
    • Beuhla 
      • Instead of dealing three cards, dealer gives each player just two cards. Dealer also deals two face down in the center. This center hand is known as Beuhla's hand, or simply Beuhla. 
      • Instead of simply giving the pot to a lone "in" player, that player's hand must also beat Beuhla. If the player's hand does not beat Beuhla (Beuhla wins ties), player must match the pot up to a certain amount, and the game continues. 
      • If no one goes in, each player who's hand would have beaten Beuhla must pay the pot a set amount as a penalty, similar to the weenie rule above. 
      • Thanks to michaelandmonica@email.msn.com for this variant. 
    • Gunther 
      • Same as Beuhla, except the center hand, now known as Gunther, consists of three cards. 
      • Thanks to michaelandmonica@email.msn.com for this variant. 
      •  

Three Five Seven

  • PLAYERS: 3-7
  • INITIAL DEAL: 3 cards down to each player
  • PLAY: Players examine their cards and indicate whether or not they're staying in as described in Guts above. Players who are in determine who has the best hand by examining each other's hands-- players who did not stay in don't get to see these hands. Threes are wild, and straights and flushes don't count. Players who stayed in but lost must each pay the Pot the amount of the determined 'rip' for each. The winner of the hand takes one 'TOE'. If two players have equal hands, neither pay the pot, or take a toe. All players, including those who didn't stay in earlier, are dealt two more cards down. The above procedure is repeated, but this time fives are wild instead of threes and straights and flushes count. After determination of who won the five card hand, all players again receive two more cards and repeat the procedure with sevens being wild instead of fives, using each player's best five cards. If only one player stays in during a hand, that player earns a 'TOE'. The first player to earn three, or four, 'TOES' takes the pot, ending the game. If no player has three, or four, 'TOES', after the 7 card hand, the cards are shuffled, and play starts again with 3 cards down to each player.
  • WINNER: High hand for each individual hand; first player to reach 3 or 4 'TOES' for the pot itself.