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Although they tend to make poker purists ill,
these wild games, if played in moderation, can really round out a friendly
home game. Or make the game devolve into fistfights.
Seven Twenty Seven
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PLAYERS
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INITIAL DEAL
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Two down, one up to each player.
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PLAY
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The object of this ridiculous game is to get as close to 7 or 27 as possible.
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Most cards are valued as in blackjack, meaning that aces are worth either
1 or 11 at the holder's discretion and number cards are worth their pip
value. Face cards, however, are worth half a point, 0.5.
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The player to the dealer's left is the first lead player, with the lead
rotating each round. Each round, the lead player may choose to take one
additional card, or stay with what they have.
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After everyone has had the option of taking a card that round, the lead
then starts a round of betting.
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This continues until a round occurs where no one takes an additional card.
Bet.
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Declare. Bet. Showdown.
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WINNER
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Players closest to 7 and closest to 27 without going over split the pot.
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Note that A-A-5 is both 7 and 27, so player with this sort of double ace
hand has an excellent hand for pigging.
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The prohibition against going over the target value is known as the Price
is Right rule.
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VARIATIONS
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Price of Right rule is only invoked to break ties. Therefore, 6.5 beats
7.5, but 7.5 beats 6.0 and 8.0.
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Get rid of the Price is Right rule and allow players who go over the target
value of 7 or 27 to win. In the case of a tie, such as 6.5 and 7.5, players
split the low half of the pot, assuming they declared their interest in
the low half.
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Ten Rule
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Tens are valued at ten or zero at player's discretion.
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Thanks to michaelandmonica@email.msn.com for this variant!
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NOTE
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This is a powerful game and is known for completely negating the good/bad
play that players have had during the course of the night.
Numbers
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PLAYERS
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INITIAL DEAL
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Five face down to each player and seven down in the center of the table.
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PLAY
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Dealer turns a center card over. Anyone holding a card of the same rank
must discard that card.
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Bet, beginning with player to dealer's left for the first round, with succeeding
rounds beginning on a rotating basis.
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Dealer exposes the next center card and like cards are again discarded.
If a card of the same rank as a previously flipped card is turned over,
a new card is flipped from the top of the deck until an undiscarded rank
is revealed. Bet.
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Continue until seven different ranks have been identified in the middle
of the table.
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WINNER
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Player who first loses all five cards instantly wins the pot and game is
over.
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Should that not occur:
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Bet, then players declare high, low, or pig. Bet. Showdown.
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Aces are worth 1 or 11 at players discretion, face cards are worth 10,
and all other cards are worth their face value.
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Highest and lowest totals split the pot.
Red and Black
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PLAYERS
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INITIAL DEAL
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One down and one up to each player.
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PLAY
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Bet. Continue dealing as in five card stud, with a bet after each up card,
but with a sixth and final card dealt in the center face up as a community
card. Bet. Declare. Bet. Showdown.
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All red cards have a positive value, all black cards have a negative value.
Aces count as one, faces cards count as ten, all others count as their
pip value. Hands are calculated based on the sum point value of five of
the six cards.
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WINNER
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High and low hands split the pot.
Screw Your Neighbor
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PLAYERS
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INITIAL DEAL
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One card down to each player.
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PLAY
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Each player places three of the highest-value chips in front them.
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Cards are valued from deuce (lowest) to ace (highest).
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The lead begins to the left of the dealer and rotates with each hand.
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Each player, beginning with the lead, may keep their current card or exchange
it with the player to the left.
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If someone tries to take a king from someone, holder may prevent the trade
by revealing the king face up on the table.
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The last player may keep their card or exchange it for the top one from
the deck.
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When all players have gone, everyone reveals their cards and the player
with the lowest card (aces are high) tosses a chip into the pot.
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A player is eliminated when the player loses the third chip into the pot.
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Dealer then redeals, but only shuffles once there are more remaining players
than cards.
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When down to two players, the last player has an advantage-- if the first
player exchanges with other player, second player knows what all the cards
in the game are and can make a more informed decision. To cancel this advantage,
when only two players are left the second player can't look at card until
after the lead player has chosen to exchange or hold.
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WINNER
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Last player with a chip in front of him or her wins the pot.
Boo Ray
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PLAYERS
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Five for sure, but it's safe to play with six.
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INITIAL DEAL
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Five down to each player, and one card turned up in the center.
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PLAY
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In this game, hands are not evaluated as in poker. Instead players try
to win "tricks" as in bridge.
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In a trick, each player plays one card into the center of the table. The
player who plays the highest card wins the round, or "trick."
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The card turned up in the center indicates the suit that serves as the
"trump" suit. Its only purpose is to indicate the trump suit.
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Beginning with the player to the dealer's left, each player may either
pay a set amount into the pot to remain in the game, or fold.
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After each player has chosen whether to remain or not, dealer allows each
player to draw and discard up to four cards.
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After the draw, the player to the dealer's left plays a card into the center
of the table. Then, proceeding around the table, each player in turn plays
a card into the center of the table.
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Cards are ranked from deuce (low) to ace (high). The player who plays the
highest card of the same suit as the first card played in the trick wins
the trick.
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If a player has a card of the same suit as the card first played during
the trick, the player must play that card.
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However, if a player does not have a card of the same suit as the card
first played during the trick, the player may play any other card in their
hand.
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If a trump suit card is played, it wins the hand.
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If more than one trump suit card is played, the highest trump suit card
wins.
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After each trick, a new trick begins. The first card of that trick is played
by the player who won the previous trick.
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Once all five tricks are over, each player that did both did not fold before
the draw and did not take three tricks of the five tricks must pay a set
amount into the pot as a penalty. Each player that took zero tricks must
pay a second penalty.
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If no player takes three tricks, each player that did not fold before the
draw pays. Dealer then shuffles and redeals to all players, including players
who folded before the draw.
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WINNER
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First player to take three tricks in a round.
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VARIATION
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If the trump card is a club, then players may not fold before the draw.
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NOTE
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Thanks to Donna McConnell for this game!
Monday Night Football
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PLAYERS
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INITIAL DEAL
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Seven down to each player.
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PLAY
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Do not peek at cards!
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Game is played just like Night Baseball on the Seven
Card Stud page, except hands are not evaluated as poker hands, but
by a unique ranking system:
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Face cards are touchdown and worth six points.
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Aces are conversions and worth one point, but only if immediately following
a face card.
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Deuces are safties and worth two points.
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Treys are field goals and worth three points.
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Remaining cards have no value.
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The player to the dealer's left exposes a card. Bet.
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The next player on the left starts exposing cards until that player's revealed
hand beats the highest revealed hand on the table. When that player has
achieved the high hand, player begins the betting round. If the player
exposes all seven cards and still doesn't have the highest hand, player
must fold, and leader begins betting round.
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WINNER
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Final remaining player. But in case of tie, cards all cards are shuffled,
each remaining player is dealt five down cards, and sudden death is played
as above until there is a winner.
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VARIATION
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Touchdowns are not worth any points unless followed by an Ace or a Deuce.
In this variation, all touchdowns must be followed by another roll to determine
if the touchdown is valid or not.
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NOTE
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Thanks to paulsd@cisco.com for this game!
Old Man 49er
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PLAYERS
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Five for sure, but it's usually safe with six.
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INITIAL DEAL
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Five down to each player.
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PLAY
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Without betting, each player may discard and draw up to four cards, beginning
with the player to the dealer's left.
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Players stack their cards in front of them, face down, in the order they
wish to reveal them. Players may not change the stack order.
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Bet, beginning with the player to the dealer's left.
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Each player simultaneously exposes a card.
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Cards are valued as follows:
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Aces are worth one or eleven, and the player's election.
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Face cards are worth zero.
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All other cards are worth their pip value.
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The player with the highest exposed card begins a betting round.
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After this betting round, players alternate exposing and betting until
each player has four cards exposed. Bet. Declare. Bet. Showdown.
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WINNER
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Pot is split between the player with the highest total and the player with
the lowest total, based on the scoring system described above.
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However, if a player has a five card hand that totals exactly 49, that
player wins the entire pot.
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NOTE
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